#ifndef STATEPRELEVEL_H
#define STATEPRELEVEL_H

#include "userStates.h"     // Make sure your state is listed in this include.

#include "WandorBaseState.h"
#include "PenjinTypes.h"
#include "Sprite.h"
#include "Text.h"

class StatePreLevel : public WandorBaseState
{
    public:
        StatePreLevel();
        StatePreLevel(CRstring levelName, CRstring author, CRstring description, CRstring bgFileName="");
        ~StatePreLevel();

        void update();
        void render();
        void userInput();
    private:
        Sprite background;
        Text text;
        string levelName;
        string author;
        string description;
        int next;
};
#endif
